Nick here. I just wanted to write a quick note and share some release news.
As some of you may have seen, earlier this week, Apple announced big changes to the app store coming September 19th, one day after our September 18th launch. It was difficult news to process because of how much of an impact it will have on our release.
As a self-publishing team of 2, getting press, being featured on various store fronts, and word of mouth are some of our best tools for a successful launch. Launching one day before such a large change undercuts the potential coverage and feature opportunities we have. With iOS being such a big market for us, we’ve decided to push the release a couple weeks and hope for less turbulent waters.
Norman’s Night In will be available October 2, 2019 on Steam, Google Play, and the App Store!
It was a difficult decision to make, but we’re optimistic! We’ve put so much time and love into this game; after almost 4 years of development, what’s another 2 weeks. If anyone asks, tell them we’re giving Apple some room to breathe--we’d hate to overshadow them on their big day :)
Regarding development, things are going really well! I’ll follow up with more specifics in a future post, but suffice to say, PAX West was awesome, the game is in a great place, and we’re excited to have you play it.
Until next time,